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Particle Tunnel

Cinematic depth-heavy particle tunnel with custom shaders and bloom post-processing.

Open in Lab
three.jsshaderspostprocessing
Targets: JS HTML

Code

*, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }

body {
  background: #000;
  overflow: hidden;
  font-family: 'Inter', 'SF Pro Display', system-ui, sans-serif;
}

#canvas-container {
  position: fixed;
  inset: 0;
  z-index: 0;
}

#canvas-container canvas {
  display: block;
  width: 100%;
  height: 100%;
}

.overlay {
  position: fixed;
  inset: 0;
  z-index: 2;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  text-align: center;
  pointer-events: none;
  padding: 2rem;
}

.eyebrow {
  font-size: 0.7rem;
  font-weight: 700;
  text-transform: uppercase;
  letter-spacing: 0.18em;
  color: #86e8ff;
  margin-bottom: 0.75rem;
}

h1 {
  font-size: clamp(2.5rem, 8vw, 5.5rem);
  font-weight: 700;
  letter-spacing: -0.03em;
  line-height: 1.05;
  color: #fff;
  text-shadow: 0 0 60px rgba(134, 232, 255, 0.3), 0 0 120px rgba(174, 82, 255, 0.15);
}

.subtitle {
  font-size: clamp(0.85rem, 2vw, 1rem);
  color: rgba(255, 255, 255, 0.5);
  max-width: 420px;
  margin-top: 0.75rem;
  line-height: 1.5;
}

Particle Tunnel

Cinematic depth-heavy particle tunnel with custom shaders and bloom post-processing.

Source

  • Repository: libs-genclaude
  • Original demo id: 07-particle-tunnel

Notes

Cinematic depth-heavy particle tunnel with custom shaders and bloom post-processing.