Pages Medium
Concept A - High-Energy Game Launch
Original high-energy launch concept with arena-style motion and feature blocks.
Open in Lab
MCP
concept css-animation landing-page
Targets: JS HTML
Code
:root {
--bg: #08060f;
--text: #f6f4ff;
--muted: #d0cbe3;
--line: #40355e;
--hot: #ff7058;
--cyan: #6de8ff;
}
* {
box-sizing: border-box;
}
body {
margin: 0;
font-family: "Impact", "Haettenschweiler", "Arial Narrow Bold", sans-serif;
color: var(--text);
background: radial-gradient(circle at 20% 20%, rgba(255, 100, 88, 0.28), transparent 42%),
radial-gradient(circle at 80% 70%, rgba(109, 232, 255, 0.25), transparent 45%), var(--bg);
}
.topbar {
position: fixed;
inset: 0 0 auto 0;
z-index: 30;
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.8rem 1rem;
background: rgba(8, 6, 15, 0.55);
backdrop-filter: blur(8px);
}
.topbar a {
color: var(--cyan);
text-decoration: none;
letter-spacing: 0.06em;
}
.toggle {
border: 1px solid rgba(255, 255, 255, 0.3);
background: rgba(255, 255, 255, 0.08);
border-radius: 999px;
color: var(--text);
padding: 0.35rem 0.7rem;
cursor: pointer;
}
main {
padding-top: 3.4rem;
}
.hero {
min-height: 100vh;
width: min(1120px, 94%);
margin: 0 auto;
display: grid;
align-content: center;
gap: 0.8rem;
position: relative;
overflow: hidden;
}
.kicker {
margin: 0;
color: var(--cyan);
font-size: 0.86rem;
letter-spacing: 0.14em;
text-transform: uppercase;
}
h1 {
margin: 0;
font-size: clamp(3rem, 14vw, 11rem);
line-height: 0.85;
letter-spacing: 0.02em;
}
.subtitle {
margin: 0;
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
font-size: clamp(1rem, 2.4vw, 1.35rem);
color: var(--muted);
max-width: 52ch;
}
.actions {
display: flex;
flex-wrap: wrap;
gap: 0.6rem;
}
.cta,
.ghost {
border: 0;
border-radius: 999px;
padding: 0.62rem 1rem;
font-weight: 700;
cursor: pointer;
}
.cta {
background: linear-gradient(130deg, var(--hot), #ffb170);
color: #28100f;
}
.ghost {
background: rgba(255, 255, 255, 0.08);
color: var(--text);
border: 1px solid rgba(255, 255, 255, 0.3);
}
.stats {
list-style: none;
margin: 0.7rem 0 0;
padding: 0;
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 0.65rem;
}
.stats li {
border: 1px solid var(--line);
border-radius: 14px;
padding: 0.7rem;
display: grid;
gap: 0.2rem;
background: rgba(255, 255, 255, 0.02);
}
.stats strong {
font-size: clamp(1.2rem, 3vw, 1.8rem);
}
.stats span {
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
font-size: 0.86rem;
color: var(--muted);
}
.feature-row {
width: min(1120px, 94%);
margin: 0 auto 1.4rem;
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 0.75rem;
}
.feature {
border: 1px solid var(--line);
border-radius: 14px;
padding: 0.8rem;
background: rgba(255, 255, 255, 0.03);
}
.feature h2 {
margin: 0;
font-size: clamp(1.25rem, 2.4vw, 1.8rem);
}
.feature p {
margin: 0.35rem 0 0;
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
color: var(--muted);
}
.marquee {
border-top: 1px solid var(--line);
border-bottom: 1px solid var(--line);
overflow: hidden;
background: rgba(255, 255, 255, 0.03);
margin-bottom: 2rem;
}
.track {
white-space: nowrap;
padding: 0.7rem 0;
font-size: 1rem;
letter-spacing: 0.1em;
animation: marquee 13s linear infinite;
}
.noise {
position: absolute;
inset: 0;
pointer-events: none;
opacity: 0.08;
background-image: radial-gradient(circle at 20% 30%, #fff 1px, transparent 1px);
background-size: 8px 8px;
}
.beam {
position: absolute;
width: 260px;
height: 260px;
filter: blur(24px);
opacity: 0.38;
pointer-events: none;
animation: pulse 5s ease-in-out infinite;
}
.beam-a {
background: var(--hot);
top: 12%;
right: 4%;
}
.beam-b {
background: var(--cyan);
bottom: 8%;
left: 12%;
animation-delay: 1.5s;
}
body.no-motion .track,
body.no-motion .beam {
animation: none;
}
@keyframes marquee {
from {
transform: translateX(0);
}
to {
transform: translateX(-50%);
}
}
@keyframes pulse {
0%,
100% {
transform: scale(0.9);
}
50% {
transform: scale(1.2);
}
}
@media (max-width: 920px) {
.stats {
grid-template-columns: 1fr;
}
.feature-row {
grid-template-columns: 1fr;
}
}if (!window.MotionPreference) {
const __mql = window.matchMedia("(prefers-reduced-motion: reduce)");
const __listeners = new Set();
const MotionPreference = {
prefersReducedMotion() {
return __mql.matches;
},
setOverride(value) {
const reduced = Boolean(value);
document.documentElement.classList.toggle("reduced-motion", reduced);
window.dispatchEvent(new CustomEvent("motion-preference", { detail: { reduced } }));
for (const listener of __listeners) {
try {
listener({ reduced, override: reduced, systemReduced: __mql.matches });
} catch {}
}
},
onChange(listener) {
__listeners.add(listener);
try {
listener({
reduced: __mql.matches,
override: null,
systemReduced: __mql.matches,
});
} catch {}
return () => __listeners.delete(listener);
},
getState() {
return { reduced: __mql.matches, override: null, systemReduced: __mql.matches };
},
};
window.MotionPreference = MotionPreference;
}
const toggle = document.getElementById("motionToggle");
const reducedPref = window.MotionPreference.prefersReducedMotion();
let noMotion = reducedPref;
function applyMode() {
document.body.classList.toggle("no-motion", noMotion);
toggle.textContent = noMotion ? "Enable motion" : "Disable motion";
}
toggle.addEventListener("click", () => {
noMotion = !noMotion;
applyMode();
});
applyMode();<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Concept A - High-Energy Game Launch</title>
<link rel="stylesheet" href="style.css" />
</head>
<body>
<header class="topbar">
<a href="../">Back to demos</a>
<button id="motionToggle" class="toggle"></button>
</header>
<main>
<section class="hero">
<div class="noise" aria-hidden="true"></div>
<div class="beam beam-a" aria-hidden="true"></div>
<div class="beam beam-b" aria-hidden="true"></div>
<p class="kicker">Concept A</p>
<h1>NOVA STRIKE</h1>
<p class="subtitle">Drop into a neon arena where every frame matters.</p>
<div class="actions">
<button class="cta">Pre-Order</button>
<button class="ghost">Watch Trailer</button>
</div>
<ul class="stats">
<li><strong>120 FPS</strong><span>Performance Mode</span></li>
<li><strong>4v4</strong><span>Ranked Arena</span></li>
<li><strong>Q4 2026</strong><span>Global Launch</span></li>
</ul>
</section>
<section class="feature-row" id="features">
<article class="feature">
<h2>Combat Rhythm</h2>
<p>Skill chains are built around timing windows and mobility lanes.</p>
</article>
<article class="feature">
<h2>Faction Identity</h2>
<p>Each squad has unique ability economies and tactical counters.</p>
</article>
<article class="feature">
<h2>Replay Engine</h2>
<p>Instant rewind timeline for content creators and analysts.</p>
</article>
</section>
<section class="marquee" aria-label="Highlights">
<div class="track">RANKED SEASON ONE . CROSSPLAY READY . GLOBAL TOURNAMENTS . PERFORMANCE-FIRST ENGINE .</div>
</section>
</main>
<script src="script.js"></script>
</body>
</html>Concept A - High-Energy Game Launch
Original high-energy launch concept with arena-style motion and feature blocks.
Source
- Repository:
libs-gen - Original demo id:
21-concept-game-launch
Notes
Original high-energy launch concept with arena-style motion and feature blocks.