Web Animations Hard
Three.js Instanced Mesh Field
High-count object field using GPU instancing for performance.
Open in Lab
MCP
threejs instancedmesh webgl
Targets: JS HTML
Code
:root {
--bg: #03060d;
--text: #edf4ff;
--muted: #c2d0e7;
--accent: #8de8ff;
}
* {
box-sizing: border-box;
}
body {
margin: 0;
background: var(--bg);
color: var(--text);
font-family: "Avenir Next", "Segoe UI", sans-serif;
}
#scene {
position: fixed;
inset: 0;
}
.topbar {
position: fixed;
inset: 0 0 auto 0;
z-index: 20;
display: flex;
justify-content: space-between;
align-items: center;
padding: .75rem 1rem;
background: rgba(0, 0, 0, 0.28);
backdrop-filter: blur(8px);
}
.topbar a {
color: var(--accent);
text-decoration: none;
font-weight: 700;
}
button {
border: 1px solid rgba(255, 255, 255, 0.25);
border-radius: 999px;
padding: .45rem .8rem;
background: rgba(255, 255, 255, 0.07);
color: var(--text);
cursor: pointer;
}
.overlay {
position: relative;
z-index: 10;
min-height: 100vh;
width: min(900px, 92%);
margin: 0 auto;
display: grid;
align-content: center;
text-align: center;
gap: .7rem;
}
.label {
margin: 0;
color: var(--accent);
letter-spacing: .1em;
text-transform: uppercase;
}
h1,
p {
margin: 0;
}
h1 {
font-size: clamp(2rem, 7vw, 4rem);
}
p {
color: var(--muted);
}if (!window.MotionPreference) {
const __mql = window.matchMedia("(prefers-reduced-motion: reduce)");
const __listeners = new Set();
const MotionPreference = {
prefersReducedMotion() {
return __mql.matches;
},
setOverride(value) {
const reduced = Boolean(value);
document.documentElement.classList.toggle("reduced-motion", reduced);
window.dispatchEvent(new CustomEvent("motion-preference", { detail: { reduced } }));
for (const listener of __listeners) {
try {
listener({ reduced, override: reduced, systemReduced: __mql.matches });
} catch {}
}
},
onChange(listener) {
__listeners.add(listener);
try {
listener({
reduced: __mql.matches,
override: null,
systemReduced: __mql.matches,
});
} catch {}
return () => __listeners.delete(listener);
},
getState() {
return { reduced: __mql.matches, override: null, systemReduced: __mql.matches };
},
};
window.MotionPreference = MotionPreference;
}
import * as THREE from "three";
const host = document.getElementById("scene");
const toggle = document.getElementById("toggleMotion");
let motionEnabled = !window.MotionPreference.prefersReducedMotion();
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x02040a);
scene.fog = new THREE.Fog(0x02040a, 8, 70);
const camera = new THREE.PerspectiveCamera(62, window.innerWidth / window.innerHeight, 0.1, 120);
camera.position.set(0, 0, 18);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
renderer.setSize(window.innerWidth, window.innerHeight);
host.appendChild(renderer.domElement);
const count = 1800;
const geometry = new THREE.IcosahedronGeometry(0.11, 0);
const material = new THREE.MeshStandardMaterial({
color: 0x88dcff,
emissive: 0x2f6782,
emissiveIntensity: 0.35,
roughness: 0.35,
metalness: 0.25,
});
const instanced = new THREE.InstancedMesh(geometry, material, count);
scene.add(instanced);
const dummy = new THREE.Object3D();
const data = [];
for (let i = 0; i < count; i += 1) {
data.push({
x: (Math.random() - 0.5) * 28,
y: (Math.random() - 0.5) * 16,
z: -Math.random() * 80,
speed: 0.08 + Math.random() * 0.16,
rot: Math.random() * Math.PI,
});
}
scene.add(new THREE.AmbientLight(0x9abfff, 0.42));
const key = new THREE.PointLight(0x9fe1ff, 1.2, 55);
key.position.set(8, 8, 10);
scene.add(key);
function setLabel() {
toggle.textContent = motionEnabled ? "Disable motion" : "Enable motion";
}
function animate() {
requestAnimationFrame(animate);
for (let i = 0; i < count; i += 1) {
const d = data[i];
if (motionEnabled) {
d.z += d.speed;
d.rot += 0.015;
if (d.z > 8) d.z = -80;
}
dummy.position.set(d.x, d.y, d.z);
dummy.rotation.set(d.rot, d.rot * 0.6, d.rot * 1.1);
dummy.updateMatrix();
instanced.setMatrixAt(i, dummy.matrix);
}
instanced.instanceMatrix.needsUpdate = true;
renderer.render(scene, camera);
}
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
toggle.addEventListener("click", () => {
motionEnabled = !motionEnabled;
setLabel();
});
window.addEventListener("resize", onResize);
setLabel();
animate();<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Demo 15 - Instanced Mesh Field</title>
<link rel="stylesheet" href="style.css" />
<script type="importmap">{"imports":{"gsap":"https://esm.sh/gsap@3.13.0","gsap/ScrollTrigger":"https://esm.sh/gsap@3.13.0/ScrollTrigger","gsap/SplitText":"https://esm.sh/gsap@3.13.0/SplitText","gsap/Flip":"https://esm.sh/gsap@3.13.0/Flip","gsap/ScrambleTextPlugin":"https://esm.sh/gsap@3.13.0/ScrambleTextPlugin","gsap/TextPlugin":"https://esm.sh/gsap@3.13.0/TextPlugin","gsap/all":"https://esm.sh/gsap@3.13.0/all","gsap/":"https://esm.sh/gsap@3.13.0/","lenis":"https://esm.sh/lenis@1.1.13/dist/lenis.mjs","three":"https://esm.sh/three@0.171.0","three/addons/":"https://esm.sh/three@0.171.0/examples/jsm/"}}</script>
</head>
<body>
<header class="topbar">
<a href="../">Back to demos</a>
<button id="toggleMotion"></button>
</header>
<div id="scene"></div>
<section class="overlay">
<p class="label">Demo 15</p>
<h1>Instanced Mesh Field</h1>
<p>High object count field using GPU instancing.</p>
</section>
<script type="module" src="script.js"></script>
</body>
</html>Three.js Instanced Mesh Field
High-count object field using GPU instancing for performance.
Source
- Repository:
libs-gen - Original demo id:
15-threejs-instanced-field
Notes
High-count object field using GPU instancing for performance.