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Game — Interactive World / Level Map

A neon sci-fi HUD world atlas for the fictional RPG Ashen Vanguard, built in pure HTML, CSS, and vanilla JS. A CSS-drawn map of clipped region zones carries clustered location pins — settlements, dungeons, bosses, merchants, quests, and fast-travel waypoints — each with discovered, locked, and fogged states. Clicking a pin opens a HUD popover with type, level range, lore, and fast travel. A side panel toggles layers, tracks four region progress meters, and a Cartographer's Lens reveals uncharted pins, plus zoom, pan, and a scrollable wheel.

Open in Lab
html css vanilla-js
Targets: JS HTML

Code

Interactive World / Level Map

A full-screen world atlas for the fictional open-world RPG Ashen Vanguard, art-directed as an in-game sci-fi HUD by studio Nullforge. The map is drawn entirely in CSS — four clipped, glowing region zones (Verdant Hollow, Frostveil Tundra, Sunken Marrows, Emberfall Reach) sit over a grid backdrop with animated dashed travel routes, region labels, and a spinning compass. Location pins are octagonal HUD chips with per-type neon accents: settlements, dungeons, world bosses, merchants, quests, and fast-travel waypoints, each rendered in discovered, story-locked, or fogged states.

Clicking a pin opens a clipped-corner popover with the location’s type badge, level range, lore blurb, and a contextual status line — you are here, reachable, attuned waypoint, or sealed. From there you can Fast Travel (which relocates the “you are here” beacon and re-centers the camera) or drop a Set Marker flag. The left sidebar drives six toggleable layers with live counts, a legend, four animated region progress meters, and a Cartographer’s Lens that burns a charge to reveal a random uncharted location with a discover-pop animation. Fogged pins can also be charted by clicking them directly.

Navigation is real: zoom in and out with the toolbar buttons or the mouse wheel (which zooms toward the cursor), pan by dragging the canvas with a live X/Y coordinate readout, and reset the view at any time. Everything is keyboard-usable with visible focus rings, the popover closes on Escape or an empty-map click, and a neon toast confirms each action. Layouts reflow to a stacked grid on tablet and a single column down to 360px.

Illustrative UI only — fictional games, studios, characters, and data. Not engine integrations.