Game — Interactive World / Level Map
A neon sci-fi HUD world atlas for the fictional RPG Ashen Vanguard, built in pure HTML, CSS, and vanilla JS. A CSS-drawn map of clipped region zones carries clustered location pins — settlements, dungeons, bosses, merchants, quests, and fast-travel waypoints — each with discovered, locked, and fogged states. Clicking a pin opens a HUD popover with type, level range, lore, and fast travel. A side panel toggles layers, tracks four region progress meters, and a Cartographer's Lens reveals uncharted pins, plus zoom, pan, and a scrollable wheel.
MCP
Code
:root {
--bg: #0a0b10;
--bg-2: #12131c;
--panel: #171926;
--panel-2: #1f2233;
--text: #e7e9f3;
--muted: #9aa0bf;
--line: rgba(231, 233, 243, 0.10);
--line-2: rgba(231, 233, 243, 0.18);
--accent: #00e5ff;
--accent-2: #7c4dff;
--accent-3: #ff3d71;
--success: #36e27a;
--warn: #ffc857;
--danger: #ff4d4d;
--glow: 0 0 18px rgba(0, 229, 255, 0.45);
--r-sm: 6px;
--r-md: 10px;
--r-lg: 16px;
--quest: #ff9f43;
--font-display: "Orbitron", sans-serif;
--font-body: "Inter", sans-serif;
}
* { box-sizing: border-box; }
body {
margin: 0;
background:
radial-gradient(1100px 500px at 80% -10%, rgba(124, 77, 255, 0.10), transparent 60%),
radial-gradient(900px 460px at 8% 110%, rgba(0, 229, 255, 0.07), transparent 60%),
var(--bg);
color: var(--text);
font-family: var(--font-body);
line-height: 1.5;
-webkit-font-smoothing: antialiased;
min-height: 100vh;
}
button { font: inherit; color: inherit; cursor: pointer; }
:focus-visible {
outline: 2px solid var(--accent);
outline-offset: 2px;
border-radius: var(--r-sm);
}
.panel {
background: linear-gradient(180deg, var(--panel-2), var(--panel));
border: 1px solid var(--line);
border-radius: var(--r-lg);
box-shadow: inset 0 1px 0 rgba(231, 233, 243, 0.05), 0 14px 34px rgba(0, 0, 0, 0.45);
}
/* ===== Topbar ===== */
.topbar {
display: flex;
align-items: center;
justify-content: space-between;
gap: 16px;
flex-wrap: wrap;
padding: 14px 22px;
border-bottom: 1px solid var(--line);
background: linear-gradient(180deg, rgba(31, 34, 51, 0.85), rgba(18, 19, 28, 0.6));
}
.brand { display: flex; align-items: center; gap: 12px; }
.brand__sigil {
display: grid;
place-items: center;
width: 40px;
height: 40px;
font-size: 20px;
color: var(--accent);
background: linear-gradient(180deg, var(--panel-2), var(--panel));
border: 1px solid var(--line-2);
clip-path: polygon(20% 0, 100% 0, 100% 80%, 80% 100%, 0 100%, 0 20%);
text-shadow: var(--glow);
}
.brand__text { display: flex; flex-direction: column; }
.brand__title {
font-family: var(--font-display);
font-weight: 900;
font-size: 18px;
letter-spacing: 0.12em;
text-transform: uppercase;
}
.brand__sub { font-size: 12px; color: var(--muted); }
.topbar__meta { display: flex; gap: 8px; flex-wrap: wrap; }
.meta-chip {
font-size: 12px;
font-weight: 600;
color: var(--muted);
padding: 6px 12px;
border: 1px solid var(--line);
border-radius: 999px;
background: rgba(10, 11, 16, 0.5);
}
.meta-chip--accent {
color: var(--accent);
border-color: rgba(0, 229, 255, 0.35);
box-shadow: 0 0 12px rgba(0, 229, 255, 0.15) inset;
}
/* ===== Layout ===== */
.atlas {
display: grid;
grid-template-columns: 296px minmax(0, 1fr);
gap: 18px;
padding: 18px 22px 26px;
max-width: 1480px;
margin: 0 auto;
}
.sidebar { display: flex; flex-direction: column; gap: 14px; min-width: 0; }
.side-card { padding: 16px; }
.side-card__title {
margin: 0 0 12px;
font-family: var(--font-display);
font-size: 12px;
font-weight: 700;
letter-spacing: 0.18em;
text-transform: uppercase;
color: var(--accent);
}
.side-card__desc { margin: 0 0 12px; font-size: 13px; color: var(--muted); }
/* Layer toggles */
.toggles { display: flex; flex-direction: column; gap: 4px; }
.toggle {
display: flex;
align-items: center;
gap: 10px;
padding: 7px 8px;
border-radius: var(--r-md);
cursor: pointer;
user-select: none;
transition: background 0.15s ease;
}
.toggle:hover { background: rgba(231, 233, 243, 0.05); }
.toggle input {
position: absolute;
opacity: 0;
width: 1px;
height: 1px;
}
.toggle__track {
position: relative;
flex: 0 0 34px;
height: 18px;
border-radius: 999px;
background: var(--bg-2);
border: 1px solid var(--line-2);
transition: background 0.2s ease, border-color 0.2s ease, box-shadow 0.2s ease;
}
.toggle__track::after {
content: "";
position: absolute;
top: 2px;
left: 2px;
width: 12px;
height: 12px;
border-radius: 50%;
background: var(--muted);
transition: transform 0.2s ease, background 0.2s ease;
}
.toggle input:checked + .toggle__track {
background: rgba(0, 229, 255, 0.18);
border-color: rgba(0, 229, 255, 0.55);
box-shadow: 0 0 10px rgba(0, 229, 255, 0.25);
}
.toggle input:checked + .toggle__track::after {
transform: translateX(16px);
background: var(--accent);
}
.toggle input:focus-visible + .toggle__track {
outline: 2px solid var(--accent);
outline-offset: 2px;
}
.toggle__icon { width: 20px; text-align: center; font-size: 13px; }
.toggle__label { font-size: 13px; font-weight: 600; flex: 1; }
.toggle__count {
font-family: var(--font-display);
font-size: 11px;
color: var(--muted);
border: 1px solid var(--line);
border-radius: var(--r-sm);
padding: 1px 7px;
min-width: 24px;
text-align: center;
}
.t-town { color: var(--accent); }
.t-dungeon { color: var(--accent-2); }
.t-boss { color: var(--accent-3); }
.t-travel { color: var(--success); }
.t-shop { color: var(--warn); }
.t-quest { color: var(--quest); }
/* Legend */
.legend { list-style: none; margin: 0; padding: 0; display: flex; flex-direction: column; gap: 9px; font-size: 12.5px; color: var(--muted); }
.legend li { display: flex; align-items: center; gap: 10px; }
.legend__pin {
display: grid;
place-items: center;
width: 22px;
height: 22px;
flex: 0 0 22px;
font-size: 11px;
background: var(--bg-2);
border: 1px solid currentColor;
clip-path: polygon(30% 0, 70% 0, 100% 30%, 100% 70%, 70% 100%, 30% 100%, 0 70%, 0 30%);
}
.legend__pin--fog { color: var(--muted); border-style: dashed; }
.legend__pin--lock { color: var(--danger); opacity: 0.8; }
/* Meters */
.meters { display: flex; flex-direction: column; gap: 12px; }
.meter__head {
display: flex;
justify-content: space-between;
font-size: 12.5px;
font-weight: 600;
margin-bottom: 5px;
}
.meter__head b { font-family: var(--font-display); font-size: 11px; color: var(--muted); }
.meter__bar {
height: 8px;
border-radius: 999px;
background: var(--bg-2);
border: 1px solid var(--line);
overflow: hidden;
}
.meter__fill {
display: block;
height: 100%;
width: 0;
border-radius: 999px;
transition: width 0.6s cubic-bezier(0.22, 1, 0.36, 1);
}
.f-verdant { background: linear-gradient(90deg, #1f8a4d, var(--success)); box-shadow: 0 0 10px rgba(54, 226, 122, 0.5); }
.f-frost { background: linear-gradient(90deg, #0077b0, var(--accent)); box-shadow: 0 0 10px rgba(0, 229, 255, 0.5); }
.f-marrow { background: linear-gradient(90deg, #4527a8, var(--accent-2)); box-shadow: 0 0 10px rgba(124, 77, 255, 0.5); }
.f-ember { background: linear-gradient(90deg, #b0263f, var(--accent-3)); box-shadow: 0 0 10px rgba(255, 61, 113, 0.5); }
/* Buttons */
.btn {
display: inline-flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 10px 16px;
font-family: var(--font-display);
font-size: 12px;
font-weight: 700;
letter-spacing: 0.1em;
text-transform: uppercase;
border: 1px solid transparent;
clip-path: polygon(10px 0, 100% 0, 100% calc(100% - 10px), calc(100% - 10px) 100%, 0 100%, 0 10px);
transition: transform 0.12s ease, box-shadow 0.2s ease, background 0.2s ease, opacity 0.2s ease;
}
.btn:active { transform: translateY(1px) scale(0.99); }
.btn--primary {
background: linear-gradient(180deg, rgba(0, 229, 255, 0.22), rgba(0, 229, 255, 0.08));
border-color: rgba(0, 229, 255, 0.5);
color: var(--accent);
}
.btn--primary:hover { box-shadow: var(--glow); background: linear-gradient(180deg, rgba(0, 229, 255, 0.32), rgba(0, 229, 255, 0.12)); }
.btn--primary:disabled {
opacity: 0.4;
cursor: not-allowed;
box-shadow: none;
}
.btn--ghost {
background: rgba(231, 233, 243, 0.04);
border-color: var(--line-2);
color: var(--text);
}
.btn--ghost:hover { border-color: var(--accent-2); color: var(--accent-2); box-shadow: 0 0 14px rgba(124, 77, 255, 0.3); }
.side-card--lens .btn { width: 100%; }
.charted {
display: flex;
justify-content: space-between;
align-items: baseline;
margin-top: 12px;
padding-top: 12px;
border-top: 1px solid var(--line);
}
.charted__label { font-size: 12px; color: var(--muted); text-transform: uppercase; letter-spacing: 0.1em; }
.charted__value {
font-family: var(--font-display);
font-weight: 700;
font-size: 16px;
color: var(--accent);
text-shadow: var(--glow);
}
/* ===== Map frame ===== */
.map-frame { display: flex; flex-direction: column; overflow: hidden; min-width: 0; }
.map-toolbar {
display: flex;
align-items: center;
justify-content: space-between;
gap: 12px;
flex-wrap: wrap;
padding: 14px 18px;
border-bottom: 1px solid var(--line);
}
.map-toolbar__title h2 {
margin: 0;
font-family: var(--font-display);
font-size: 17px;
font-weight: 900;
letter-spacing: 0.14em;
text-transform: uppercase;
}
.map-toolbar__title span { font-size: 12px; color: var(--muted); }
.map-toolbar__tools { display: flex; align-items: center; gap: 14px; flex-wrap: wrap; }
.coords {
font-family: var(--font-display);
font-size: 11px;
letter-spacing: 0.12em;
color: var(--muted);
border: 1px dashed var(--line-2);
border-radius: var(--r-sm);
padding: 6px 10px;
min-width: 132px;
text-align: center;
}
.zoom-ctrl {
display: flex;
align-items: center;
gap: 4px;
background: var(--bg-2);
border: 1px solid var(--line-2);
border-radius: var(--r-md);
padding: 3px;
}
.zoom-btn {
width: 30px;
height: 30px;
display: grid;
place-items: center;
background: transparent;
border: 1px solid transparent;
border-radius: var(--r-sm);
font-size: 15px;
font-weight: 700;
color: var(--text);
transition: background 0.15s ease, color 0.15s ease, box-shadow 0.15s ease;
}
.zoom-btn:hover { background: rgba(0, 229, 255, 0.12); color: var(--accent); box-shadow: 0 0 10px rgba(0, 229, 255, 0.25); }
.zoom-level {
font-family: var(--font-display);
font-size: 11px;
font-weight: 700;
color: var(--accent);
min-width: 44px;
text-align: center;
}
/* Viewport + world */
.map-viewport {
position: relative;
flex: 1;
min-height: 540px;
overflow: hidden;
background:
radial-gradient(900px 500px at 50% 40%, rgba(0, 229, 255, 0.05), transparent 70%),
var(--bg);
cursor: grab;
touch-action: none;
}
.map-viewport.is-panning { cursor: grabbing; }
.map-world {
position: absolute;
top: 0;
left: 0;
width: 1400px;
height: 900px;
transform-origin: 0 0;
background:
radial-gradient(800px 540px at 30% 30%, rgba(54, 226, 122, 0.05), transparent 60%),
radial-gradient(700px 500px at 78% 22%, rgba(0, 229, 255, 0.06), transparent 60%),
radial-gradient(760px 520px at 72% 76%, rgba(255, 61, 113, 0.06), transparent 60%),
radial-gradient(700px 480px at 22% 78%, rgba(124, 77, 255, 0.06), transparent 60%),
linear-gradient(180deg, #0c0e16, #0a0b10);
border: 1px solid var(--line);
will-change: transform;
}
.map-grid {
position: absolute;
inset: 0;
background-image:
linear-gradient(rgba(231, 233, 243, 0.04) 1px, transparent 1px),
linear-gradient(90deg, rgba(231, 233, 243, 0.04) 1px, transparent 1px);
background-size: 70px 70px;
pointer-events: none;
}
/* Regions */
.region {
position: absolute;
pointer-events: none;
filter: drop-shadow(0 0 14px rgba(0, 0, 0, 0.5));
}
.region--verdant {
left: 4%; top: 6%; width: 42%; height: 46%;
background:
radial-gradient(60% 60% at 45% 45%, rgba(54, 226, 122, 0.16), rgba(54, 226, 122, 0.05) 75%);
clip-path: polygon(12% 0, 78% 4%, 100% 30%, 92% 72%, 64% 100%, 22% 92%, 0 60%, 4% 18%);
}
.region--frost {
left: 52%; top: 4%; width: 44%; height: 42%;
background:
radial-gradient(60% 60% at 55% 40%, rgba(0, 229, 255, 0.15), rgba(0, 229, 255, 0.04) 75%);
clip-path: polygon(0 22%, 28% 0, 74% 6%, 100% 28%, 94% 70%, 60% 100%, 18% 88%, 2% 56%);
}
.region--marrow {
left: 5%; top: 56%; width: 40%; height: 40%;
background:
radial-gradient(60% 60% at 45% 55%, rgba(124, 77, 255, 0.17), rgba(124, 77, 255, 0.05) 75%);
clip-path: polygon(18% 0, 66% 8%, 96% 24%, 100% 64%, 70% 96%, 28% 100%, 0 72%, 6% 26%);
}
.region--ember {
left: 50%; top: 50%; width: 45%; height: 45%;
background:
radial-gradient(60% 60% at 55% 55%, rgba(255, 61, 113, 0.16), rgba(255, 61, 113, 0.05) 75%);
clip-path: polygon(6% 18%, 40% 0, 84% 8%, 100% 42%, 92% 82%, 56% 100%, 14% 90%, 0 52%);
}
.region-label {
position: absolute;
font-family: var(--font-display);
font-size: 15px;
font-weight: 700;
letter-spacing: 0.34em;
text-transform: uppercase;
color: rgba(231, 233, 243, 0.32);
pointer-events: none;
white-space: nowrap;
}
.routes {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
pointer-events: none;
}
.routes path {
fill: none;
stroke: rgba(0, 229, 255, 0.25);
stroke-width: 2;
stroke-dasharray: 4 10;
stroke-linecap: round;
animation: route-flow 30s linear infinite;
}
@keyframes route-flow {
to { stroke-dashoffset: -700; }
}
/* ===== Pins ===== */
.pin {
position: absolute;
width: 34px;
height: 34px;
margin: -17px 0 0 -17px;
display: grid;
place-items: center;
font-size: 14px;
background: linear-gradient(180deg, var(--panel-2), var(--bg-2));
border: 1px solid var(--pin-color, var(--accent));
color: var(--pin-color, var(--accent));
clip-path: polygon(30% 0, 70% 0, 100% 30%, 100% 70%, 70% 100%, 30% 100%, 0 70%, 0 30%);
transition: transform 0.15s ease, box-shadow 0.2s ease, filter 0.2s ease;
z-index: 2;
}
.pin:hover { transform: scale(1.18); box-shadow: 0 0 16px var(--pin-color, var(--accent)); z-index: 4; }
.pin:focus-visible { outline-offset: 3px; }
.pin--town { --pin-color: var(--accent); }
.pin--dungeon { --pin-color: var(--accent-2); }
.pin--boss { --pin-color: var(--accent-3); width: 40px; height: 40px; margin: -20px 0 0 -20px; font-size: 17px; }
.pin--travel { --pin-color: var(--success); }
.pin--shop { --pin-color: var(--warn); }
.pin--quest { --pin-color: var(--quest); }
.pin.is-fogged {
--pin-color: var(--muted);
border-style: dashed;
filter: grayscale(1);
opacity: 0.75;
}
.pin.is-locked {
--pin-color: var(--danger);
opacity: 0.7;
background: linear-gradient(180deg, #1c1018, #120a0e);
}
.pin.is-locked::before {
content: "";
position: absolute;
inset: 0;
background: repeating-linear-gradient(45deg, transparent 0 5px, rgba(255, 77, 77, 0.14) 5px 7px);
}
.pin.is-active {
box-shadow: 0 0 0 3px rgba(231, 233, 243, 0.15), 0 0 20px var(--pin-color);
transform: scale(1.2);
z-index: 5;
}
.pin.is-here::after {
content: "";
position: absolute;
inset: -9px;
border: 1px solid var(--accent);
clip-path: polygon(30% 0, 70% 0, 100% 30%, 100% 70%, 70% 100%, 30% 100%, 0 70%, 0 30%);
animation: here-pulse 2s ease-in-out infinite;
}
@keyframes here-pulse {
0%, 100% { opacity: 0.9; transform: scale(1); }
50% { opacity: 0.25; transform: scale(1.18); }
}
.pin.is-marked .pin__flag {
position: absolute;
top: -16px;
right: -6px;
font-size: 12px;
color: var(--warn);
text-shadow: 0 0 8px rgba(255, 200, 87, 0.8);
}
.pin.layer-off { display: none; }
.pin.just-discovered { animation: discover-pop 0.6s cubic-bezier(0.22, 1.4, 0.36, 1); }
@keyframes discover-pop {
0% { transform: scale(0.2); filter: grayscale(1) brightness(2); }
60% { transform: scale(1.5); }
100% { transform: scale(1); }
}
.pin.shake { animation: pin-shake 0.4s ease; }
@keyframes pin-shake {
0%, 100% { translate: 0 0; }
25% { translate: -4px 0; }
50% { translate: 4px 0; }
75% { translate: -3px 0; }
}
/* ===== Compass ===== */
.compass {
position: absolute;
right: 16px;
bottom: 16px;
width: 56px;
height: 56px;
border-radius: 50%;
border: 1px solid var(--line-2);
background: radial-gradient(circle at 50% 35%, var(--panel-2), var(--bg-2));
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.5);
pointer-events: none;
}
.compass__n {
position: absolute;
top: 3px;
left: 50%;
transform: translateX(-50%);
font-family: var(--font-display);
font-size: 9px;
font-weight: 700;
color: var(--accent);
}
.compass__needle {
position: absolute;
left: 50%;
top: 50%;
width: 2px;
height: 34px;
transform: translate(-50%, -50%) rotate(18deg);
background: linear-gradient(180deg, var(--accent-3) 0 50%, var(--text) 50% 100%);
clip-path: polygon(50% 0, 100% 50%, 50% 100%, 0 50%);
}
/* ===== Popover ===== */
.popover {
position: absolute;
width: 268px;
padding: 16px 16px 14px;
background: linear-gradient(180deg, var(--panel-2), var(--panel));
border: 1px solid rgba(0, 229, 255, 0.35);
clip-path: polygon(14px 0, 100% 0, 100% calc(100% - 14px), calc(100% - 14px) 100%, 0 100%, 0 14px);
box-shadow: 0 18px 40px rgba(0, 0, 0, 0.6), 0 0 24px rgba(0, 229, 255, 0.12);
z-index: 20;
animation: pop-in 0.18s ease;
}
@keyframes pop-in {
from { opacity: 0; transform: translateY(8px) scale(0.96); }
to { opacity: 1; transform: none; }
}
.popover__head {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 6px;
padding-right: 26px;
}
.popover__type {
font-family: var(--font-display);
font-size: 10px;
font-weight: 700;
letter-spacing: 0.16em;
text-transform: uppercase;
color: var(--pop-color, var(--accent));
border: 1px solid currentColor;
border-radius: var(--r-sm);
padding: 2px 8px;
}
.popover__level {
font-family: var(--font-display);
font-size: 11px;
font-weight: 700;
color: var(--warn);
}
.popover__name {
margin: 0 0 6px;
font-family: var(--font-display);
font-size: 16px;
font-weight: 700;
letter-spacing: 0.05em;
}
.popover__desc { margin: 0 0 10px; font-size: 12.5px; color: var(--muted); }
.popover__status {
font-size: 11.5px;
font-weight: 600;
margin-bottom: 12px;
padding: 6px 10px;
border-radius: var(--r-sm);
border: 1px solid var(--line);
background: rgba(10, 11, 16, 0.5);
color: var(--muted);
}
.popover__status.is-good { color: var(--success); border-color: rgba(54, 226, 122, 0.4); }
.popover__status.is-bad { color: var(--danger); border-color: rgba(255, 77, 77, 0.4); }
.popover__actions { display: flex; gap: 8px; }
.popover__actions .btn { flex: 1; padding: 9px 8px; font-size: 10.5px; }
.popover__close {
position: absolute;
top: 8px;
right: 8px;
width: 26px;
height: 26px;
display: grid;
place-items: center;
background: transparent;
border: 1px solid var(--line);
border-radius: var(--r-sm);
color: var(--muted);
font-size: 11px;
transition: color 0.15s ease, border-color 0.15s ease;
}
.popover__close:hover { color: var(--accent-3); border-color: var(--accent-3); }
/* ===== Hints / toast ===== */
.map-hints {
display: flex;
gap: 20px;
flex-wrap: wrap;
padding: 10px 18px;
border-top: 1px solid var(--line);
font-size: 11.5px;
color: var(--muted);
}
.toast {
position: fixed;
left: 50%;
bottom: 28px;
transform: translate(-50%, 16px);
max-width: min(420px, calc(100vw - 40px));
padding: 11px 18px;
background: linear-gradient(180deg, var(--panel-2), var(--panel));
border: 1px solid rgba(0, 229, 255, 0.45);
clip-path: polygon(10px 0, 100% 0, 100% calc(100% - 10px), calc(100% - 10px) 100%, 0 100%, 0 10px);
box-shadow: 0 0 22px rgba(0, 229, 255, 0.2), 0 14px 30px rgba(0, 0, 0, 0.5);
font-size: 13px;
font-weight: 600;
opacity: 0;
pointer-events: none;
transition: opacity 0.25s ease, transform 0.25s ease;
z-index: 60;
}
.toast.show { opacity: 1; transform: translate(-50%, 0); }
/* ===== Responsive ===== */
@media (max-width: 980px) {
.atlas { grid-template-columns: 1fr; }
.sidebar { order: 2; display: grid; grid-template-columns: 1fr 1fr; }
.map-frame { order: 1; }
.map-viewport { min-height: 440px; }
}
@media (max-width: 520px) {
.topbar { padding: 12px 14px; }
.atlas { padding: 12px 12px 20px; gap: 12px; }
.sidebar { grid-template-columns: 1fr; }
.map-viewport { min-height: 360px; }
.map-toolbar { padding: 12px; }
.coords { display: none; }
.popover { width: min(248px, calc(100vw - 56px)); }
.map-hints { gap: 10px; font-size: 11px; }
.brand__title { font-size: 15px; }
}(function () {
"use strict";
/* ============================================================
Ashen Vanguard — Interactive World Atlas
Vanilla JS: pins + popover, layer toggles, zoom/pan,
fog-of-war reveal, region progress meters, markers.
============================================================ */
var world = document.getElementById("world");
var viewport = document.getElementById("viewport");
var popover = document.getElementById("popover");
var toastEl = document.getElementById("toast");
/* ---------- Location data (fictional) ---------- */
// x/y are percentages of the 1400x900 world.
var LOCATIONS = [
{ id: "havenmoor", layer: "town", region: "verdant", x: 18, y: 22, icon: "⌂",
name: "Havenmoor", type: "Settlement", level: "Lv 1–8", here: true,
desc: "A walled river town and the Vanguard's last safe muster point before the Reach." },
{ id: "mossgrave", layer: "dungeon", region: "verdant", x: 33, y: 38, icon: "⚔",
name: "Mossgrave Barrow", type: "Dungeon", level: "Lv 8–14",
desc: "A flooded burial delve where root-bound revenants guard a sealed king's vault." },
{ id: "verdant-quest", layer: "quest", region: "verdant", x: 26, y: 14, icon: "❢",
name: "The Withered Oath", type: "Quest", level: "Lv 6+",
desc: "Recover the Warden's broken sigil from the orchard ruins south of Havenmoor." },
{ id: "frostwatch", layer: "town", region: "frost", x: 70, y: 18, icon: "⌂",
name: "Frostwatch Hold", type: "Settlement", level: "Lv 14–20",
desc: "A garrison carved into a glacier face; the only forge that still tempers rimesteel." },
{ id: "rime-merchant", layer: "shop", region: "frost", x: 80, y: 14, icon: "⬢",
name: "Vael's Cold Caravan", type: "Merchant", level: "—",
desc: "A wandering rimewright who trades in frost runes and contraband Nullforge schematics." },
{ id: "wyrm-boss", layer: "boss", region: "frost", x: 88, y: 30, icon: "☠",
name: "Glaciaxis, the Pale Wyrm", type: "World Boss", level: "Lv 28",
desc: "A frost drake roosting in the shattered peak. Group content — bring at least four." },
{ id: "frost-quest", layer: "quest", region: "frost", x: 62, y: 24, icon: "❢",
name: "Embers in the Snow", type: "Quest", level: "Lv 16+",
desc: "Relight the four warding braziers before the tundra storm swallows the pass." },
{ id: "marrow-vault", layer: "dungeon", region: "marrow", x: 16, y: 55, icon: "⚔",
name: "The Sunken Vault", type: "Dungeon", level: "Lv 22–28", fogged: true,
desc: "A drowned Nullforge armory. The tide reveals a new floor every hour it remembers you." },
{ id: "marrow-shop", layer: "shop", region: "marrow", x: 28, y: 62, icon: "⬢", fogged: true,
name: "The Hollow Exchange", type: "Merchant", level: "—",
desc: "A black-market stall lit by drowned lanterns. Pays in marrow-shards, asks no names." },
{ id: "ember-boss", layer: "boss", region: "ember", x: 72, y: 56, icon: "☠",
name: "Warden Kael, Oathbreaker", type: "World Boss", level: "Lv 34", locked: true,
desc: "Sealed behind the Crown's edict. Defeat the three Reach captains to break the ward." },
{ id: "ember-travel", layer: "travel", region: "ember", x: 66, y: 52, icon: "✦", fogged: true,
name: "Cinderspire Waypoint", type: "Waypoint", level: "—",
desc: "An attuned fast-travel obelisk overlooking the lava terraces of Emberfall Reach." }
];
var REGIONS = ["verdant", "frost", "marrow", "ember"];
/* ---------- State ---------- */
var state = {
zoom: 1,
minZoom: 0.55,
maxZoom: 2.4,
tx: 0,
ty: 0,
activeId: null,
activePinEl: null,
layers: { town: true, dungeon: true, boss: true, travel: true, shop: true, quest: true }
};
var pinEls = {};
/* ---------- Toast helper ---------- */
var toastTimer;
function toast(msg) {
if (!toastEl) return;
toastEl.textContent = msg;
toastEl.classList.add("show");
clearTimeout(toastTimer);
toastTimer = setTimeout(function () {
toastEl.classList.remove("show");
}, 2400);
}
/* ---------- Build pins ---------- */
function buildPins() {
LOCATIONS.forEach(function (loc) {
var pin = document.createElement("button");
pin.type = "button";
pin.className = "pin pin--" + loc.layer;
pin.style.left = loc.x + "%";
pin.style.top = loc.y + "%";
pin.dataset.id = loc.id;
pin.dataset.layer = loc.layer;
pin.innerHTML = (loc.fogged ? "?" : loc.icon) +
'<span class="pin__flag" aria-hidden="true">⚑</span>';
var label = loc.fogged ? "Uncharted location" : loc.name + " — " + loc.type;
pin.setAttribute("aria-label", label);
if (loc.fogged) pin.classList.add("is-fogged");
if (loc.locked) pin.classList.add("is-locked");
if (loc.here) pin.classList.add("is-here");
pin.addEventListener("click", function (e) {
e.stopPropagation();
onPinClick(loc, pin);
});
world.appendChild(pin);
pinEls[loc.id] = pin;
});
}
/* ---------- Pin click ---------- */
function onPinClick(loc, pin) {
if (loc.fogged) {
// discover it
loc.fogged = false;
pin.classList.remove("is-fogged");
pin.firstChild.textContent = loc.icon;
pin.setAttribute("aria-label", loc.name + " — " + loc.type);
pin.classList.add("just-discovered");
pin.addEventListener("animationend", function handler() {
pin.classList.remove("just-discovered");
pin.removeEventListener("animationend", handler);
});
toast("✦ Charted: " + loc.name);
updateProgress();
}
selectPin(loc, pin);
}
function selectPin(loc, pin) {
if (state.activePinEl) state.activePinEl.classList.remove("is-active");
pin.classList.add("is-active");
state.activePinEl = pin;
state.activeId = loc.id;
openPopover(loc, pin);
}
/* ---------- Popover ---------- */
var popType = document.getElementById("popType");
var popLevel = document.getElementById("popLevel");
var popName = document.getElementById("popName");
var popDesc = document.getElementById("popDesc");
var popStatus = document.getElementById("popStatus");
var travelBtn = document.getElementById("travelBtn");
var markBtn = document.getElementById("markBtn");
var popClose = document.getElementById("popClose");
var pinColors = {
town: "var(--accent)", dungeon: "var(--accent-2)", boss: "var(--accent-3)",
travel: "var(--success)", shop: "var(--warn)", quest: "var(--quest)"
};
function openPopover(loc, pin) {
popType.textContent = loc.type;
popLevel.textContent = loc.level;
popName.textContent = loc.name;
popDesc.textContent = loc.desc;
popover.style.setProperty("--pop-color", pinColors[loc.layer] || "var(--accent)");
// status line
popStatus.className = "popover__status";
if (loc.locked) {
popStatus.textContent = "✖ Sealed — story-locked region";
popStatus.classList.add("is-bad");
travelBtn.disabled = true;
} else if (loc.here) {
popStatus.textContent = "● You are here";
popStatus.classList.add("is-good");
travelBtn.disabled = true;
} else {
popStatus.textContent = loc.layer === "travel"
? "✦ Attuned waypoint — instant travel"
: "↟ Reachable — discovered";
popStatus.classList.add("is-good");
travelBtn.disabled = false;
}
markBtn.textContent = pin.classList.contains("is-marked") ? "⚑ Marked" : "⚑ Set Marker";
travelBtn.onclick = function () {
if (travelBtn.disabled) return;
toast("✦ Fast travelling to " + loc.name + "…");
// move "you are here" marker
LOCATIONS.forEach(function (l) {
if (pinEls[l.id]) pinEls[l.id].classList.remove("is-here");
l.here = false;
});
pin.classList.add("is-here");
loc.here = true;
centerOn(loc);
closePopover();
};
markBtn.onclick = function () {
var on = pin.classList.toggle("is-marked");
markBtn.textContent = on ? "⚑ Marked" : "⚑ Set Marker";
toast(on ? "⚑ Marker set on " + loc.name : "Marker cleared");
};
// position popover near pin (in viewport coords)
popover.hidden = false;
positionPopover(pin);
}
function positionPopover(pin) {
var vpRect = viewport.getBoundingClientRect();
var pinRect = pin.getBoundingClientRect();
var px = pinRect.left - vpRect.left + pinRect.width / 2;
var py = pinRect.top - vpRect.top;
var pw = popover.offsetWidth || 268;
var ph = popover.offsetHeight || 220;
var left = px - pw / 2;
var top = py - ph - 14;
if (top < 8) top = py + pinRect.height + 14; // flip below
left = Math.max(8, Math.min(left, vpRect.width - pw - 8));
top = Math.max(8, Math.min(top, vpRect.height - ph - 8));
popover.style.left = left + "px";
popover.style.top = top + "px";
}
function closePopover() {
popover.hidden = true;
if (state.activePinEl) state.activePinEl.classList.remove("is-active");
state.activePinEl = null;
state.activeId = null;
}
popClose.addEventListener("click", closePopover);
document.addEventListener("keydown", function (e) {
if (e.key === "Escape" && !popover.hidden) closePopover();
});
/* ---------- Layer toggles ---------- */
function applyLayers() {
LOCATIONS.forEach(function (loc) {
var pin = pinEls[loc.id];
if (!pin) return;
pin.classList.toggle("layer-off", !state.layers[loc.layer]);
});
// close popover if its pin got hidden
if (state.activeId) {
var p = pinEls[state.activeId];
if (p && p.classList.contains("layer-off")) closePopover();
}
}
function updateLayerCounts() {
var counts = {};
LOCATIONS.forEach(function (loc) { counts[loc.layer] = (counts[loc.layer] || 0) + 1; });
document.querySelectorAll("[data-count]").forEach(function (el) {
el.textContent = counts[el.getAttribute("data-count")] || 0;
});
}
document.querySelectorAll("#layerToggles input[data-layer]").forEach(function (input) {
input.addEventListener("change", function () {
var layer = input.getAttribute("data-layer");
state.layers[layer] = input.checked;
applyLayers();
toast((input.checked ? "Showing " : "Hiding ") + layer + " markers");
});
});
/* ---------- Region progress meters ---------- */
function updateProgress() {
REGIONS.forEach(function (region) {
var inRegion = LOCATIONS.filter(function (l) { return l.region === region; });
var found = inRegion.filter(function (l) { return !l.fogged; }).length;
var pct = inRegion.length ? Math.round((found / inRegion.length) * 100) : 0;
var meter = document.querySelector('.meter[data-region="' + region + '"]');
if (!meter) return;
meter.querySelector("[data-meter-fill]").style.width = pct + "%";
meter.querySelector("[data-meter-val]").textContent = pct + "%";
});
var total = LOCATIONS.length;
var charted = LOCATIONS.filter(function (l) { return !l.fogged; }).length;
var stat = document.getElementById("chartedStat");
if (stat) stat.textContent = charted + " / " + total;
var lensBtn = document.getElementById("lensBtn");
if (lensBtn) {
var remaining = total - charted;
lensBtn.disabled = remaining === 0;
lensBtn.textContent = remaining === 0 ? "✓ Realm Fully Charted" : "✦ Reveal a Location";
}
}
/* ---------- Cartographer's Lens (reveal random fogged) ---------- */
document.getElementById("lensBtn").addEventListener("click", function () {
var fogged = LOCATIONS.filter(function (l) { return l.fogged; });
if (!fogged.length) { toast("The realm is already fully charted."); return; }
var loc = fogged[Math.floor(Math.random() * fogged.length)];
var pin = pinEls[loc.id];
loc.fogged = false;
pin.classList.remove("is-fogged");
pin.firstChild.textContent = loc.icon;
pin.setAttribute("aria-label", loc.name + " — " + loc.type);
pin.classList.add("just-discovered");
pin.addEventListener("animationend", function h() {
pin.classList.remove("just-discovered");
pin.removeEventListener("animationend", h);
});
toast("✦ Lens charge spent — revealed " + loc.name);
updateProgress();
centerOn(loc);
});
/* ---------- Reveal fog: legend reveal button (if present) ---------- */
// (Lens handles random reveal; clicking fogged pins also charts them.)
/* ============================================================
Zoom + Pan
============================================================ */
var zoomLevel = document.getElementById("zoomLevel");
var coordsReadout = document.getElementById("coordsReadout");
function clampPan() {
var vpRect = viewport.getBoundingClientRect();
var worldW = 1400 * state.zoom;
var worldH = 900 * state.zoom;
var minTx = Math.min(0, vpRect.width - worldW);
var minTy = Math.min(0, vpRect.height - worldH);
state.tx = Math.max(minTx, Math.min(0, state.tx));
state.ty = Math.max(minTy, Math.min(0, state.ty));
}
function render() {
clampPan();
world.style.transform = "translate(" + state.tx + "px," + state.ty + "px) scale(" + state.zoom + ")";
if (zoomLevel) zoomLevel.textContent = Math.round(state.zoom * 100) + "%";
if (!popover.hidden && state.activePinEl) positionPopover(state.activePinEl);
}
function setZoom(z, originX, originY) {
var prev = state.zoom;
var next = Math.max(state.minZoom, Math.min(state.maxZoom, z));
if (next === prev) return;
// zoom around a viewport point (default = center)
var vpRect = viewport.getBoundingClientRect();
if (originX == null) originX = vpRect.width / 2;
if (originY == null) originY = vpRect.height / 2;
var worldX = (originX - state.tx) / prev;
var worldY = (originY - state.ty) / prev;
state.zoom = next;
state.tx = originX - worldX * next;
state.ty = originY - worldY * next;
render();
}
document.getElementById("zoomIn").addEventListener("click", function () { setZoom(state.zoom + 0.25); });
document.getElementById("zoomOut").addEventListener("click", function () { setZoom(state.zoom - 0.25); });
document.getElementById("zoomReset").addEventListener("click", function () {
state.zoom = 1; state.tx = 0; state.ty = 0; render();
toast("View reset");
});
// wheel zoom
viewport.addEventListener("wheel", function (e) {
e.preventDefault();
var vpRect = viewport.getBoundingClientRect();
var ox = e.clientX - vpRect.left;
var oy = e.clientY - vpRect.top;
setZoom(state.zoom + (e.deltaY < 0 ? 0.18 : -0.18), ox, oy);
}, { passive: false });
// center a location in the viewport
function centerOn(loc) {
var vpRect = viewport.getBoundingClientRect();
var wx = (loc.x / 100) * 1400;
var wy = (loc.y / 100) * 900;
state.tx = vpRect.width / 2 - wx * state.zoom;
state.ty = vpRect.height / 2 - wy * state.zoom;
render();
}
/* ---------- Pan via pointer drag ---------- */
var dragging = false, moved = false, startX = 0, startY = 0, startTx = 0, startTy = 0;
viewport.addEventListener("pointerdown", function (e) {
if (e.target.closest(".pin") || e.target.closest(".popover")) return;
dragging = true; moved = false;
startX = e.clientX; startY = e.clientY;
startTx = state.tx; startTy = state.ty;
viewport.classList.add("is-panning");
viewport.setPointerCapture(e.pointerId);
});
viewport.addEventListener("pointermove", function (e) {
var vpRect = viewport.getBoundingClientRect();
if (coordsReadout) {
var wx = Math.round((e.clientX - vpRect.left - state.tx) / state.zoom);
var wy = Math.round((e.clientY - vpRect.top - state.ty) / state.zoom);
coordsReadout.textContent = "X " + pad(wx) + " · Y " + pad(wy);
}
if (!dragging) return;
var dx = e.clientX - startX, dy = e.clientY - startY;
if (Math.abs(dx) > 3 || Math.abs(dy) > 3) moved = true;
state.tx = startTx + dx;
state.ty = startTy + dy;
render();
});
function endDrag(e) {
if (!dragging) return;
dragging = false;
viewport.classList.remove("is-panning");
if (e && e.pointerId != null) {
try { viewport.releasePointerCapture(e.pointerId); } catch (err) {}
}
}
viewport.addEventListener("pointerup", endDrag);
viewport.addEventListener("pointercancel", endDrag);
// click on empty map closes popover (but not after a drag)
viewport.addEventListener("click", function (e) {
if (moved) { moved = false; return; }
if (!e.target.closest(".pin") && !e.target.closest(".popover")) closePopover();
});
function pad(n) {
var neg = n < 0;
var s = String(Math.abs(n));
while (s.length < 4) s = "0" + s;
return (neg ? "-" : "") + s;
}
/* ---------- Init ---------- */
buildPins();
updateLayerCounts();
applyLayers();
updateProgress();
render();
// reposition popover on resize
window.addEventListener("resize", function () {
clampPan();
render();
});
})();<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Hollow Reign — World Atlas</title>
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@500;700;900&family=Inter:wght@400;500;600;700;800&display=swap" rel="stylesheet" />
<link rel="stylesheet" href="style.css" />
</head>
<body>
<header class="topbar">
<div class="brand">
<span class="brand__sigil" aria-hidden="true">◈</span>
<div class="brand__text">
<span class="brand__title">Hollow Reign</span>
<span class="brand__sub">World Atlas · Nullforge Studio</span>
</div>
</div>
<div class="topbar__meta">
<span class="meta-chip">Chapter IV · Embers of the Crown</span>
<span class="meta-chip meta-chip--accent">Lv 34 · Wardenslayer Kael</span>
</div>
</header>
<main class="atlas">
<!-- ===== Sidebar ===== -->
<aside class="sidebar" aria-label="Map controls">
<section class="panel side-card">
<h2 class="side-card__title">Map Layers</h2>
<div class="toggles" id="layerToggles">
<label class="toggle">
<input type="checkbox" checked data-layer="town" />
<span class="toggle__track" aria-hidden="true"></span>
<span class="toggle__icon t-town" aria-hidden="true">⌂</span>
<span class="toggle__label">Settlements</span>
<span class="toggle__count" data-count="town"></span>
</label>
<label class="toggle">
<input type="checkbox" checked data-layer="dungeon" />
<span class="toggle__track" aria-hidden="true"></span>
<span class="toggle__icon t-dungeon" aria-hidden="true">⚔</span>
<span class="toggle__label">Dungeons</span>
<span class="toggle__count" data-count="dungeon"></span>
</label>
<label class="toggle">
<input type="checkbox" checked data-layer="boss" />
<span class="toggle__track" aria-hidden="true"></span>
<span class="toggle__icon t-boss" aria-hidden="true">☠</span>
<span class="toggle__label">World Bosses</span>
<span class="toggle__count" data-count="boss"></span>
</label>
<label class="toggle">
<input type="checkbox" checked data-layer="travel" />
<span class="toggle__track" aria-hidden="true"></span>
<span class="toggle__icon t-travel" aria-hidden="true">✦</span>
<span class="toggle__label">Fast Travel</span>
<span class="toggle__count" data-count="travel"></span>
</label>
<label class="toggle">
<input type="checkbox" checked data-layer="shop" />
<span class="toggle__track" aria-hidden="true"></span>
<span class="toggle__icon t-shop" aria-hidden="true">⬢</span>
<span class="toggle__label">Merchants</span>
<span class="toggle__count" data-count="shop"></span>
</label>
<label class="toggle">
<input type="checkbox" checked data-layer="quest" />
<span class="toggle__track" aria-hidden="true"></span>
<span class="toggle__icon t-quest" aria-hidden="true">❢</span>
<span class="toggle__label">Quests</span>
<span class="toggle__count" data-count="quest"></span>
</label>
</div>
</section>
<section class="panel side-card">
<h2 class="side-card__title">Legend</h2>
<ul class="legend">
<li><span class="legend__pin t-town" aria-hidden="true">⌂</span> Settlement — rest & resupply</li>
<li><span class="legend__pin t-dungeon" aria-hidden="true">⚔</span> Dungeon — instanced delve</li>
<li><span class="legend__pin t-boss" aria-hidden="true">☠</span> World boss — group content</li>
<li><span class="legend__pin t-travel" aria-hidden="true">✦</span> Waypoint — fast travel node</li>
<li><span class="legend__pin legend__pin--fog" aria-hidden="true">?</span> Fogged — click to chart</li>
<li><span class="legend__pin legend__pin--lock" aria-hidden="true">✖</span> Sealed — story-locked</li>
</ul>
</section>
<section class="panel side-card">
<h2 class="side-card__title">Region Progress</h2>
<div class="meters">
<div class="meter" data-region="verdant">
<div class="meter__head"><span>Verdant Hollow</span><b data-meter-val>0%</b></div>
<div class="meter__bar"><span class="meter__fill f-verdant" data-meter-fill></span></div>
</div>
<div class="meter" data-region="frost">
<div class="meter__head"><span>Frostveil Tundra</span><b data-meter-val>0%</b></div>
<div class="meter__bar"><span class="meter__fill f-frost" data-meter-fill></span></div>
</div>
<div class="meter" data-region="marrow">
<div class="meter__head"><span>Sunken Marrows</span><b data-meter-val>0%</b></div>
<div class="meter__bar"><span class="meter__fill f-marrow" data-meter-fill></span></div>
</div>
<div class="meter" data-region="ember">
<div class="meter__head"><span>Emberfall Reach</span><b data-meter-val>0%</b></div>
<div class="meter__bar"><span class="meter__fill f-ember" data-meter-fill></span></div>
</div>
</div>
</section>
<section class="panel side-card side-card--lens">
<h2 class="side-card__title">Cartographer's Lens</h2>
<p class="side-card__desc">Burn one lens charge to reveal a random uncharted location in the Shattered Realm.</p>
<button class="btn btn--primary" id="lensBtn" type="button">✦ Reveal a Location</button>
<div class="charted">
<span class="charted__label">Charted</span>
<span class="charted__value" id="chartedStat">0 / 0</span>
</div>
</section>
</aside>
<!-- ===== Map ===== -->
<section class="panel map-frame" aria-label="World map">
<div class="map-toolbar">
<div class="map-toolbar__title">
<h2>The Shattered Realm</h2>
<span>Sector 7 — Wardens' Front</span>
</div>
<div class="map-toolbar__tools">
<span class="coords" id="coordsReadout" aria-hidden="true">X ···· · Y ····</span>
<div class="zoom-ctrl" role="group" aria-label="Zoom controls">
<button class="zoom-btn" id="zoomOut" type="button" aria-label="Zoom out">−</button>
<span class="zoom-level" id="zoomLevel">100%</span>
<button class="zoom-btn" id="zoomIn" type="button" aria-label="Zoom in">+</button>
<button class="zoom-btn zoom-btn--reset" id="zoomReset" type="button" aria-label="Reset view">⟳</button>
</div>
</div>
</div>
<div class="map-viewport" id="viewport">
<div class="map-world" id="world">
<div class="map-grid" aria-hidden="true"></div>
<div class="region region--verdant" aria-hidden="true"></div>
<div class="region region--frost" aria-hidden="true"></div>
<div class="region region--marrow" aria-hidden="true"></div>
<div class="region region--ember" aria-hidden="true"></div>
<svg class="routes" viewBox="0 0 1400 900" aria-hidden="true">
<path d="M252 198 Q560 80 924 144" />
<path d="M924 144 Q1020 380 868 558" />
<path d="M252 198 Q160 420 224 594" />
<path d="M224 594 Q540 700 868 558" />
</svg>
<span class="region-label" style="left:22%; top:8%;" aria-hidden="true">Verdant Hollow</span>
<span class="region-label" style="left:70%; top:6%;" aria-hidden="true">Frostveil Tundra</span>
<span class="region-label" style="left:16%; top:55%;" aria-hidden="true">Sunken Marrows</span>
<span class="region-label" style="left:66%; top:52%;" aria-hidden="true">Emberfall Reach</span>
<!-- pins injected by script.js -->
</div>
<div class="compass" aria-hidden="true">
<span class="compass__n">N</span>
<span class="compass__needle"></span>
</div>
<div class="popover" id="popover" role="dialog" aria-modal="false" aria-labelledby="popName" hidden>
<div class="popover__head">
<span class="popover__type" id="popType">Dungeon</span>
<span class="popover__level" id="popLevel">Lv 8–14</span>
</div>
<h3 class="popover__name" id="popName">Mossgrave Barrow</h3>
<p class="popover__desc" id="popDesc"></p>
<div class="popover__status" id="popStatus"></div>
<div class="popover__actions">
<button class="btn btn--primary" id="travelBtn" type="button">✦ Fast Travel</button>
<button class="btn btn--ghost" id="markBtn" type="button">⚑ Set Marker</button>
</div>
<button class="popover__close" id="popClose" type="button" aria-label="Close details">✕</button>
</div>
</div>
<footer class="map-hints" aria-hidden="true">
<span>⤧ Drag to pan</span>
<span>± Zoom or scroll</span>
<span>? Click fogged pins to chart them</span>
</footer>
</section>
</main>
<div class="toast" id="toast" role="status" aria-live="polite"></div>
<script src="script.js"></script>
</body>
</html>Interactive World / Level Map
A full-screen world atlas for the fictional open-world RPG Ashen Vanguard, art-directed as an in-game sci-fi HUD by studio Nullforge. The map is drawn entirely in CSS — four clipped, glowing region zones (Verdant Hollow, Frostveil Tundra, Sunken Marrows, Emberfall Reach) sit over a grid backdrop with animated dashed travel routes, region labels, and a spinning compass. Location pins are octagonal HUD chips with per-type neon accents: settlements, dungeons, world bosses, merchants, quests, and fast-travel waypoints, each rendered in discovered, story-locked, or fogged states.
Clicking a pin opens a clipped-corner popover with the location’s type badge, level range, lore blurb, and a contextual status line — you are here, reachable, attuned waypoint, or sealed. From there you can Fast Travel (which relocates the “you are here” beacon and re-centers the camera) or drop a Set Marker flag. The left sidebar drives six toggleable layers with live counts, a legend, four animated region progress meters, and a Cartographer’s Lens that burns a charge to reveal a random uncharted location with a discover-pop animation. Fogged pins can also be charted by clicking them directly.
Navigation is real: zoom in and out with the toolbar buttons or the mouse wheel (which zooms toward the cursor), pan by dragging the canvas with a live X/Y coordinate readout, and reset the view at any time. Everything is keyboard-usable with visible focus rings, the popover closes on Escape or an empty-map click, and a neon toast confirms each action. Layouts reflow to a stacked grid on tablet and a single column down to 360px.
Illustrative UI only — fictional games, studios, characters, and data. Not engine integrations.