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Game — Patch Notes / Changelog Layout

A dark, HUD-styled patch-notes and changelog layout for a fictional live-service title. A version rail lets players jump between major updates, hotfixes, and quality-of-life patches, while the notes pane groups each build into Added, Changed, Fixed, and Balance sections with colored accent tags and scoped bullet entries. A pinned highlights block surfaces the headline changes, and a live keyword search, category filter chips, and collapsible sections keep long changelogs readable down to mobile widths.

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html css vanilla-js
Targets: JS HTML

Code

Patch Notes / Changelog Layout

A neon-on-charcoal changelog for Hollow Reign by the fictional Nullforge Studios. A version rail on the left lists every shipped build — major updates, hotfixes, and quality-of-life passes — each tagged with its kind and release date. Selecting a version swaps the notes pane to that patch’s codename, summary, and grouped changes, while a live-build badge marks the current channel.

The notes pane organizes each patch into four accent-tagged sections — Added, Changed, Fixed, and Balance — with every entry carrying a small scope label (Raid, Weapons, UI, Netcode…) so readers can scan by system. A pinned Highlights block floats the headline changes to the top, and each section header doubles as a collapse toggle with an entry count.

Interactions are pure vanilla JS: type in the search box to filter entries by keyword in real time with inline match highlighting, click a category chip to narrow the view to a single change type, and collapse or expand any section. A result counter reports how many entries match, an empty state appears when nothing does, and a toast confirms version switches and demo actions. The layout reflows to a single column with stacked controls below 520px.

Illustrative UI only — fictional games, studios, characters, and data. Not engine integrations.