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Game — Loading Screen (tips + progress)

A full-screen game loading screen with a layered CSS-drawn key-art backdrop — violet moon, silhouetted citadel spires with flickering windows, rising embers, and fog — over a dark neon HUD. Includes a zone lore panel with stat chips, a rotating gameplay TIP line, an animated spinner glyph, and a determinate progress bar with percentage and stage labels. Vanilla JS simulates a variable-speed load with random hitches, then reveals a pulsing press-any-key prompt; a replay button restarts the sequence.

Open in Lab
html css vanilla-js
Targets: JS HTML

Code

Loading Screen (tips + progress)

A full-bleed in-game loading screen for the fictional action RPG Hollow Reign by Nullforge Interactive. The backdrop is drawn entirely in CSS: a gradient night sky with a glowing violet moon, layered mountain ridges built with clip-path, a citadel of silhouetted spires with flickering ember-red windows, drifting fog, rising ember particles, scanlines, and a vignette. Over it sits a lore panel for the zone being entered (“The Ashen Citadel”) with recommended level, faction control, and world-tier stat chips.

The bottom HUD carries the loading state: a neon “TIP” tag with a gameplay hint that cross-fades to a new tip every few seconds, an animated dual-ring spinner glyph, and an angled determinate progress bar with a moving sheen, a stage-based status label (“Streaming terrain…”, “Compiling shaders…”), and an Orbitron percentage readout. The script ramps progress at variable speed with occasional realistic hitches and a slow final crawl.

At 100% the spinner and bar flip to a success state and a pulsing “Press any key to continue” prompt appears — clicking it or pressing any key fires a launch flash and a toast. A “Replay Load” button resets everything and runs the simulation again. The progressbar exposes proper role/aria-valuenow attributes, tips announce via aria-live, and all controls are keyboard-accessible with visible focus rings.

Illustrative UI only — fictional games, studios, characters, and data. Not engine integrations.